AI Insights · Timothy · January 2023
Top 5 Ultracasual Games Performance in Middle East Q4 2022
Discover the performance of the top 5 ultracasual games in the Middle East during Q4 2022, including trends in weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2022, the top ultracasual games on a unified platform in the Middle East showcased intriguing trends in downloads, revenue, and active user metrics. Below is a closer look at the performance of these games.
Boba Recipe: DIY Bubble Tea from HIGAME Jsc saw its weekly downloads peak at approximately 62K in late October before experiencing a gradual decline, ending the year with around 13K downloads per week. Active users for the game increased significantly early in the quarter, peaking at about 117K in early November and maintaining a steady level around 93K towards the end of December.
Antistress - Relaxing games by Moreno Maio had consistent weekly downloads, starting at approximately 20K and slightly increasing to 28K by the end of the year. Active user numbers were stable, averaging around 230K weekly, with a slight increase in December. Revenue for the game was modest but showed an upward trend, peaking at $83 in the last week of December.
Fidget Toys Trading: 3D Pop It from Freeplay LLC demonstrated a steady increase in weekly downloads, starting at around 13K in early October and reaching approximately 24K by the end of December. Active users increased from about 58K to 73K over the same period, maintaining a consistent upward trajectory. Revenue remained low, with minor peaks of $13 and $8 in October and December, respectively.
Super Toy 3D by SayGames LTD had fluctuating weekly downloads, starting with a significant peak at 33K in mid-October, followed by a dip and another increase to 23K by the end of December. Active users for the game showed growth, peaking at around 72K in late December. Revenue for the game was minimal, with small peaks of $2 and $6 in December.
Sponge Art from AI Games FZ exhibited a peak in weekly downloads at approximately 33K in early October, followed by a decline, ending the year with around 12K downloads per week. Active users showed a slight decrease from 135K in early October to about 102K in late December. Revenue for the game remained low, with minor peaks at $14 in late November.
Data for these observations comes from Sensor Tower, offering more insights into the performance of mobile applications.